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These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.
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Understanding how these annoying strategies function is the first step toward completely dismantling them.
+The Spell-Cycle Defensive Turtle
+
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
+
To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.
+They will just rocket your troops and the tower simultaneously.They cannot rocket both sides at once.Don't rely on ground tanks.
+The Relentless Assualt
+
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
+
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+Annoying DeckHow it WinsLong-Range SnipingProtecting it with infinite cheap troopsLumberloon FreezeDropping a Balloon with a speed buff and freezing all your defenders instantly
+Beating the Tilt
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Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
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Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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