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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Drafting Priorities
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Don't get caught defenseless.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games.
+Drafting for the Enemy
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
+Card PairingYour SelectionThe GiftFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutThe Log vs. If you are you looking for more info about [tower rush](https://tikpok.net/@monastapleton?page=about) take a look at our web-page. Skeleton ArmyTake The LogGive the Skeleton Army
+Embracing the Chaos
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Choose wisely, and outsmart them before the match even begins.
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