Add Why You Must Have Anti-Air in Tower Rush
@@ -0,0 +1,15 @@
|
|||||||
|
<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
|
||||||
|
<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br>
|
||||||
|
The Threat from Above
|
||||||
|
<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
|
||||||
|
<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
|
||||||
|
His spawn damage and constant stun effect drastically slows down the Balloon's approach.Beware of the Lava Pups.If your deck relies entirely on ground defense, you will lose.
|
||||||
|
Choosing Your Sky Sweepers
|
||||||
|
<br>For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br>
|
||||||
|
<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br>
|
||||||
|
Air ThreatThe SolutionInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
|
||||||
|
Watching the Skies
|
||||||
|
<br>When you build a deck, test it specifically against a heavy air composition in friendly battles.<br>
|
||||||
|
<br>Control the ground, but never forget to watch the skies.<br>
|
||||||
|
|
||||||
|
If you adored this article so you would like to collect more info pertaining to [tower rush](https://supastarz.net/@timrendon20325?page=about) kindly visit our site.
|
||||||
Reference in New Issue
Block a user