diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..5b42cec --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+High DPS Defenses +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+Ensure the tower locks onto the tank.Maximize the walking distance.Beware of enemy stun spells. +Area of Effect Buildings +
These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Current Ladder TrendsBest Building ChoiceHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers +Making the Final Choice +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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A strong foundation guarantees a triumphant victory.
+ +If you have any sort of inquiries pertaining to where and how to use [tower rush](http://34.17.182.140/lorenroof4883/tower-rush2004/wiki/Testing-New-Strategies-in-Tower-Rush), you could contact us at our own web site. \ No newline at end of file